Game Designer (Systems & Economy)
Drama · Rennes
Full-time · Posted on 21 July 2026
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About DRAMA STUDIOS
DRAMA STUDIOS is an independent game studio based in Rennes, France. We focus on creating immersive, gameplay-driven experiences through close collaboration between design, art, and technology.
About UNRECORD
DRAMA STUDIOS is currently developing UNRECORD, a narrative open-world tactical FPS built with Unreal Engine 5.
UNRECORD aims to deliver a highly immersive experience through realism, systemic gameplay, and a strong narrative approach. The project sits at an AA ambition level, combining creative freedom with solid production pipelines and technical rigor.
Our goal is to craft believable worlds, meaningful player interactions, and gameplay systems that feel grounded, intense, and coherent.
THE ROLE
Working closely with the programming team, you design and balance the systems that give UNRECORD its long-term depth, focusing on fun, challenge, and game flow across its open-world experience.
This is a systems-focused design role: you think in loops, curves, and spreadsheets as much as in player emotions, and you validate your designs in engine, through playtests and data.
Regular on-site presence is expected. Partial remote work is possible.
RESPONSIBILITIES
Design reward and progression systems, building on existing systems where possible, consistent with the tone and realism of the game
Own the in-game economy: repartition of content rewards, items, XP
Design weapons and gear at a system level with the gameplay team
Build and maintain balancing models and data tables, and keep them in sync with the engine
Prototype and tune systems directly in Unreal Engine with designers and programmers
Define the telemetry you need, and use playtest data to iterate on balance
Liaise with other teams to prepare playtests, helping to identify UX pain points, and balance the overall open-world experience
Document systems clearly for the whole team
REQUIREMENTS
Experience in systems design, economy design, or balancing on a shipped or advanced project
Strong analytical skills: comfortable building models in spreadsheets and reasoning about curves and probabilities
Good understanding of FPS mechanics and what makes weapons feel fair and distinct
Ability to defend design decisions with data and playtest evidence
Hands-on experience with Unreal Engine, comfortable prototyping and tuning directly in the editor
Fluent or professional working proficiency in English (written and spoken)
Experience on realistic or systems-driven shooters is a plus
Culture of large single-player open-world and FPS games is a plus
Scripting skills (Blueprints, Python, or similar) for tooling your own analyses is a plus
Familiarity with telemetry pipelines and dashboards is a plus
WHY JOIN DRAMA STUDIOS
Work on a UE5-based open-world AA production
Ownership of systems and economy design
Direct impact on game depth and balance
Close collaboration with gameplay and design teams
21/07/2026
Permanent
Rennes (FR), France
Apply now
Apply now
Original posting: studiosdrama.com