FullTime with Benefits

Game Designer (Systems & Economy)

Drama · Rennes

Full-time · Posted on 21 July 2026

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About DRAMA STUDIOS

DRAMA STUDIOS is an independent game studio based in Rennes, France. We focus on creating immersive, gameplay-driven experiences through close collaboration between design, art, and technology.

About UNRECORD

DRAMA STUDIOS is currently developing UNRECORD, a narrative open-world tactical FPS built with Unreal Engine 5.

UNRECORD aims to deliver a highly immersive experience through realism, systemic gameplay, and a strong narrative approach. The project sits at an AA ambition level, combining creative freedom with solid production pipelines and technical rigor.

Our goal is to craft believable worlds, meaningful player interactions, and gameplay systems that feel grounded, intense, and coherent.

THE ROLE

Working closely with the programming team, you design and balance the systems that give UNRECORD its long-term depth, focusing on fun, challenge, and game flow across its open-world experience.

This is a systems-focused design role: you think in loops, curves, and spreadsheets as much as in player emotions, and you validate your designs in engine, through playtests and data.

Regular on-site presence is expected. Partial remote work is possible.

RESPONSIBILITIES

Design reward and progression systems, building on existing systems where possible, consistent with the tone and realism of the game

Own the in-game economy: repartition of content rewards, items, XP

Design weapons and gear at a system level with the gameplay team

Build and maintain balancing models and data tables, and keep them in sync with the engine

Prototype and tune systems directly in Unreal Engine with designers and programmers

Define the telemetry you need, and use playtest data to iterate on balance

Liaise with other teams to prepare playtests, helping to identify UX pain points, and balance the overall open-world experience

Document systems clearly for the whole team

REQUIREMENTS

Experience in systems design, economy design, or balancing on a shipped or advanced project

Strong analytical skills: comfortable building models in spreadsheets and reasoning about curves and probabilities

Good understanding of FPS mechanics and what makes weapons feel fair and distinct

Ability to defend design decisions with data and playtest evidence

Hands-on experience with Unreal Engine, comfortable prototyping and tuning directly in the editor

Fluent or professional working proficiency in English (written and spoken)

Experience on realistic or systems-driven shooters is a plus

Culture of large single-player open-world and FPS games is a plus

Scripting skills (Blueprints, Python, or similar) for tooling your own analyses is a plus

Familiarity with telemetry pipelines and dashboards is a plus

WHY JOIN DRAMA STUDIOS

Work on a UE5-based open-world AA production

Ownership of systems and economy design

Direct impact on game depth and balance

Close collaboration with gameplay and design teams

21/07/2026

Permanent

Rennes (FR), France

Apply now

Apply now

Original posting: studiosdrama.com

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